Workshops 1-5

Here is the preliminary list of workshops and their corresponding websites. For the submission deadline date and the author notification date, please see the website for the particular workshop.

WS01: Designing for Experiences with Socially Interactive Robots

Date: 
Saturday 29 September 2018
Organisers: 
Mohammad Obaid, Kirsikka Kaipainen, Aino Ahtinen, Ioana Ocnarescu

In this full day workshop, we will discuss the emerging field of Social Robotic technologies with a particular focus on interaction design methodologies used in the design process. The workshop will investigate how researchers have approached designing social robots and what we can learn from the interaction design field for future designs. The objective is to engage in multidisciplinary discussions to unleash possible approaches and aspects that would support design inspiration for socially interactive robots. Thus, the main activities will encompass two interactive sessions and a discussion panel on approaches that inspire the design of social robots. In particular, we focus on experience-driven design methods involving rituals and memorable experiences with social robots. This workshop will bring together HCI and HRI researchers, UX designers, artists, and engineers who are interested in designing socially interactive technologies. 

WS02: mHealth and Psycho-Physical Well-Being

Date: 
Saturday 29 September 2018
Organisers: 
Jan Derboven, Roos Voorend, Gennaro Tartarisco, Flavia Marino, Giovanni Pioggia, Sebastiano Nucera, Katleen Van der Gucht

This one-day workshop addresses the theme of “mHealth and psycho-physical wellbeing”. Both in academia and in industry, mHealth applications have recently started to address not only physical health, but also mental health. Apart from monitoring physical parameters to improve patients’ self-management of diseases, an increasing number of health monitoring apps include cognitive behavioural approaches and mindfulness. However, the combination of mental support with specific self-management paradigms poses particular challenges for the design of the technology. For instance, constant access to detailed health data and information can interfere with mental wellbeing, as an overwhelming amount of health data can induce stress and anxiety. The aim of this workshop is to address some of the challenges associated with the combination of self-monitoring and mental health and mindfulness goals.

WS03: Inclusion through Design and Use of Digital Learning Environments: Issues, Methods and Stories

Date: 
Saturday 29 September 2018
Organisers: 
Diana Saplacan, Jo Herstad, Anders Mørch, Anders Kluge, Zada Pajalic
Sustainable Development Goal (SDG) 4 from United Nations refers to the inclusion and quality of education, by providing equal access to all levels of education. The main focus has been until now on inclusion and accessibility through universal design, while focusing on disabilities. Researchers and practitioners in HCI and EduTech are concerned with theories, methods, tools, design principles and empirical studies of user interfaces for supporting teaching and learning in a diverse range of settings, for learners at all ages, in various situations. Digital learning environments are tools employed primarily in educational institutions (from schools to higher education) for teaching and learning purposes, and outside education (e.g. workplaces, edutainment, e-commerce) to support non-routine tasks and complex problem solving with recommendations for action, reflection on alternatives, and in-depth tutorials. We would like to invite through this workshop to shift our focus from disabilities to sustainability in education through technology and inclusion.

WS04: Design Research for Technological Innovations - CANCELLED -

Organisers: 
Joanna Rutkowska, David Lamas
Design research provides the opportunity to share knowledge about users, informs and inspires, and steers the development of innovative technologies. The goal of this workshop is to explore the changing role of design research in the design process in technologically oriented projects. During the workshop, participants will share their experiences regarding conceptual, methodological, theoretical or practice-based insights deriving from their work on technological innovations and develop future personas of design researchers and future scenarios of their core activities in the projects in an area of technological innovations. We aim to provide a setting in which HCI and design researchers and practitioners will have an opportunity to explore futures of design research for technological innovations.

WS05: The Futures of Computing and Wisdom

Date: 
Saturday 29 September 2018
Organisers: 
Daniel Pargman, Elina Eriksson, Rob Comber, Ben Kirman, Oliver Bates

This workshop invites participants to a dialogue on the futures of computing and wisdom. Wisdom relates to the dominant paradigms of knowledge, and elucidates what might be considered responsible and wise, and why. Through collaborative imagining, we will draw attention to the consequences of the technologies we invent and study in HCI, including non-technical dimensions (societal, ethical, normative). Deploying methods from Design Fiction we will project and reflect on the future of wise computing for 2068. Extending from the near-future projects of Design Fiction, we will deploy fictional abstracts to examine how computing, through HCI, AI, IoT, and related studies on Big Data and Smart Technologies, will create, question, and reinforce ways of knowing, doing and living.