This paper investigates humor as a resource and strategy for design with discourse as an intended outcome. While humor can incite empathy and understanding, it can also lead to alienation and disengagement. Through the detailing of the pre-narrative and narrative processes of a design ﬁction, we describe why and how elements of humor, in particular puns, parody, and pastiche, were employed. Following the presentation of the ﬁction and its use in the design of an exhibition of diegetic prototypes, the paper presents responses from participants and audience members to reﬂect upon how the humor was received. Following a discussion on these reﬂections, as the near-future scenario was written four years prior and is now situated within the present-day, it then concludes with a post-mortem reﬂection on the ﬂoating nature of humor.